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Hollywood And Computer AnimationBelow is a free term papers summary of the paper "Hollywood And Computer Animation." If you sign up, you can be reading the rest of this term papers in under two minutes. Registered users should login to view this term paper.
Hollywood and Computer Animation IS 490 SPECIAL TOPICS Computer Graphics Lance Allen May 6, 1996 Table of Contents Introduction 3 How It Was 3 How It All Began 4 Times Were Changing 6 Industry's First Attempts 7 The Second Wave 10 How the Magic is Made 11 Modeling 12 Animation 13 Rendering 13 Conclusion 15 Bibliography 16 Introduction Hollywood has gone digital, and the old ways of doing things are dying. Animation and special effects created with computers have been embraced by television networks, advertisers, and movie studios alike. Film editors, who for decades worked by painstakingly cutting and gluing film segments together, are now sitting in front of computer screens. There, they edit entire features while adding sound that is not only stored digitally, but also has been created and manipulated with computers. Viewers are witnessing the results of all this in the form of stories and experiences that they never dreamed of before. Perhaps the most surprising aspect of all this, however, is that the entire digital effects and animation industry is still in its infancy. The future looks bright. How It Was In the beginning, computer graphics were as cumbersome and as hard to control as dinosaurs must have been in their own time. Like dinosaurs, the hardware systems, or muscles, of early computer graphics were huge and ungainly. The machines often filled entire buildings. Also like dinosaurs, the software programs or brains of computer graphics were hopelessly underdeveloped. Fortunately for the visual arts, the evolution of both brains and brawn of computer graphics did not take eons to develop. It has, instead, taken only three decades to move from science fiction to current technological trends. With computers out of the stone age, we have moved into the leading edge of the silicon era. Imagine sitting at a computer without any visual feedback on a monitor. There would be no spreadsheets, no word processors, not even simple games like solitaire. This is what it was like in the early days of computers. The only way to interact with a computer at that time was through toggle switches, flashing lights, punchcards, and Teletype printouts. How It All Began In 1962, all this began to change. In that year, ... This is not the end of the termpaper! Register below to see the complete version of this term paper.
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