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Computers: Nonverbal Communications
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| Term Paper Title | Computers: Nonverbal Communications |
| # of Words | 4235 |
| # of Pages (250 words per page double spaced) | 16.94 |
Computers: Nonverbal Communications
Computers: Nonverbal Communications
CHAPTER 1:
Rationale and Literature Review
Magnafix says, "Have you figured out the secret entrance to
Kahn Draxen's castle?"
Newtrik sighs deeply.
Newtrik says, "I think so, but I haven't found the stone key yet!"
Magnafix grins mischievously.
Magnafix gives a stone key to Newtrik.
Newtrik smiles happily.
Newtrik shakes hands with Magnafix.
Newtrik says, "Thanks!"
Magnafix grins broadly and says, "No problem..."
Newtrik leaves west.
Introduction
Purpose
The purpose of this thesis is to investigate the communicative phenomena to be
found in those environments known as Internet MUDs, or Multi-User Dimensions.
These text-based virtual realities are presently available to students and
faculty at most learning institutions, as well as anyone with a computer and a
modem. Though the term "virtual reality" has become connected for many with
visions of fancy headgear and million dollar gloves, MUDs require no such
hardware. They are, however, a form of virtual reality, "because they construct
enduring places, objects, and user identities. These objects have
characteristics that define and constrain how users can interact with them,"
(Holmes & Dishman, 1994, p. 6). Having been created in their most rudimentary
form nearly two decades ago, the technology that supports MUD interaction is
well developed and has spawned a new variety of communicative environment, one
that thousands if not millions of users have found fiercely compelling.
Since MUDs are generally restricted to text-based interaction (some support ANSI
codes, and the graphical MUDs are gaining popularity), one might expect that the
interactions therein are characterized by a lack of regulating feedback,
dramaturgical weakness, few status cues, and social anonymity, as Kiesler and
her colleagues have suggested (Kiesler, Siegal, & McGuire, 1984). While these
characteristics may be readily attributable to the majority of interactions
within experiments on computer conferencing and electronic mail, such is not the
case for MUDs, as each (there are hundreds) is a rich culture unto itself, as
will be shown. This thesis is meant to explore the modalities by which MUD users
avoid the drawbacks mentioned above, specifically, how nonverbal communication
takes place in a virtual world composed solely of words.
Background
History of network computing
The first compu
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