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; NURPLE: Http://www.nurple.com

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Term Paper Title; NURPLE: Http://www.nurple.com
# of Words5282
# of Pages (250 words per page double spaced)21.13
; NURPLE: http://www.nurple.com
; RULES.INI.TXT
this is the text version of actual rules.ini from red alert...also include
in the NURPLE -Tells All zip is the actual rules.ini file..(this is just the text)


[General]

; crates
CrateMinimum=1          ; crates are normally one per human player but never below this number
CrateMaximum=255        ; crates can never exceed this quantity
CrateRadius=3.0         ; radius (cells) for area effect crate powerup bonuses
CrateRegen=3            ; average minutes between random powerup crate regeneration
UnitCrateType=none      ; specifies specific unit type for unit type crate ['none' means pick randomly]
WaterCrateChance=20%    ; chance that a water crate will be generated rather than land crate [multiplay only]
SoloCrateMoney=2000     ; money to give for money crate in solo play missions
SilverCrate=HealBase    ; solo play silver crate bonus
WaterCrate=Money        ; solo play water crate bonus
WoodCrate=Money         ; solo play wood crate bonus

; special weapons
ChronoDuration=3        ; time that a unit will remain chronoshifted before returning to start location
ChronoKillCargo=yes     ; Should cargo be destroyed when object is chronoshifted?
ChronoTechLevel=12      ; Tech level at which Chrono facility can create Chrono effect
GPSTechLevel=8          ; tech level at which GPS satelite becomes available
GapRadius=10            ; radius of gap generator (cells)
GapRegenInterval=.1     ; gap generators will regenerate their shroud at this time interval
IronCurtain=.75         ; minutes that Iron Curtain invulnerability lasts
ParaTech=5              ; tech level when free para-infantry appears from airstrip
ParabombTech=8          ; tech level that parabomb appears free with airfield
RadarJamRadius=15       ; cell radius distance that mobile radar jammer is effective
SpyPlaneTech=5          ; tech level when free spy plane appears from airstrip
BadgerBombCount=1       ; number of badgers used to drop parabombs

; Chrono side effects
QuakeChance=20%         ; percentage chance time quake will occur with each chronoshift use
QuakeDamage=33%         ; percentage damage to inflict when time quake occurs
VortexChance=20%        ; percent chance that chronal vortex occurs with each chronoshift use
VortexDamage=200        ; damage inflicted by vortex discharge
VortexRange=10          ; scan for victims up to this distance away [in cells]
VortexSpeed=10          ; speed of vortex movement

; repair and refit
RefundPerce...

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