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There Is No Particular Mystery In Animation... Its Really Very Simple, And Like

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Term Paper TitleThere Is No Particular Mystery In Animation... Its Really Very Simple, And Like
# of Words528
# of Pages (250 words per page double spaced)2.11
"There is no particular mystery in animation... it's really very simple, and like anything that is simple, it is about the hardest thing in the world to do."Bill Tytla at the Walt Disney Studio, June 28, 1937 [14]
ABSTRACT This paper describes the basic principles of traditional 2D hand drawn animation and their application to 3D computer animation. After describing how these principles evolved, the individual principles are detailed addressing their meanings in 2D hand drawn animation and their application to 3D computer animation. This should demonstrate the importance of these principles to quality 3D computer animation. CR Categories and Subject Descriptors: I.3.6 Computer Graphics: Methodology and Techniques - Interaction techniques; I.3.7 Computer Graphics: Three dimensional Graphics and Realism - Animation; J.5 Computer Applications: Arts and Humanities - Arts, fine and performing. General Terms: Design, Human Factors. Additional Keywords and Phrases: Animation Principles, Keyframe Animation, Squash and Stretch, Luxo Jr. 1. INTRODUCTION Early research in computer animation developed 2D animation techniques based on traditional animation. [7] Techniques such as storyboarding [11], keyframe animation, [4,5] inbetweening, [16,22] scan/paint, and multiplane backgrounds [17] attempted to apply the cel animation process to the computer. As 3D computer animation research matured, more resources were devoted to image rendering than to animation. Because 3D computer animation uses 3D models instead of 2D drawings, fewer techniques from traditional animation were applied. Early 3D animation systems were script based [6], followed by a few spline-interpolated keyframe systems. [22] But these systems were developed by comp...

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