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Video Game Violence

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Term Paper TitleVideo Game Violence
# of Words1257
# of Pages (250 words per page double spaced)5.03
Video Game Violence



     Critics are obsessed with the esthetics of video game violence. The debate about increasing levels of realism in computer games is an adding to the debate. Video game violence has even entered the political arena. Are violent video games targeting the youth of America? Is violence in video games the way the industry does business? The answer to this question is no. Violent games are just a small corner of the market that is annually targeted by politicians. Advances of computer graphics by developers should not be punish for their hard work. Yes, a Few game companies do exploit violence as a marketing ploy, but in most cases its just a side effect that comes with the realism that's captured in computer games.
     Violent video games found themselves under fire last December. Targeted was the industries escalation of blood and bashing in computer games. While at an event in Washington DC senator Joe Lieberman states, "Killing and carnage is not enough any more." Also, "To torture and maim is often the name of these games now." Lieberman also blames video games in part for the violence in school. The video game industry is being accused of targeting the children with their violent video game.
     The reason for these accusations sprang from advertisement like the Sports Illustrated for Kids advertisement for Resident Evil 2. Video game industries are being accused of targeting children with their violent games. This advertisement is being compared to tobacco industries "Joe Camel." The results of the annual Video and Computer Game Report Card published by the National Institute on Media and the Family (NIMF). While receiving an 'A' for putting ratings on games, the survey gave stores a 'D' for their lack of enforcement of those ratings. In addition, the report flunked on-line advertising and marketing for being both unrated and, in many cases, more in-your-face than magazine ads.
     The primary voice for the industry, the Interactive Digital Software Association (IDSA), responded to the accusation of violent games. Douglas Lowenstein responded with, "The repeated, annual ritual of focusing on the tiny minority of games and, this year, ads with violent content creates a distorted view of our industry."
     Douglas Lowenstein is the speaker and president of the IDSA. By the IDSA's accounting, only ten percent of video games published receive the mature rating. IDSA believes it wrong for gaming industry to being labeled for such a small minority o...

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